وحدة:languages/ملعب
يمكن إنشاء صفحة توثيق الوحدة في وحدة:languages/ملعب/شرح
local export = {}
local find = mw.ustring.find
--[=[ This function checks for things that could plausibly be a language code:
two or three lowercase letters, two or three groups of three lowercase
letters with hyphens between them. If such a pattern is not found,
it is likely the editor simply forgot to enter a language code. ]=]
function export.err(langCode, param, text)
local ordinals = { "first", "second", "third", "fourth" }
if type(param) == "number" then
ordinal = ordinals[param]
param = ordinal .. ' parameter'
elseif type(param) == "string" then
param = 'parameter "' .. param .. '"'
else
error("The parameter name is "
.. ( type(param) == "table" and "a table" or tostring(param) )
.. ", but it should be a number or a string.")
end
--[[ Can't use "%l" because that would include all Unicode
lowercase letters; language codes only use ASCII. ]]
local lower = "[a-z]"
if not langCode or langCode == "" then
error("The " .. param .. " (" .. (text or "language code" ) .. ") is missing.", 2)
elseif find(langCode, "^" .. lower .. lower .. lower .. "?$")
or find(langCode, "^" .. lower .. lower .. lower
.. "%-" .. lower .. lower .. lower .. "$")
or find(langCode, "^" .. lower .. lower .. lower
.. "%-" .. lower .. lower .. lower
.. "%-" .. lower .. lower .. lower .. "$") then
error("The language code \"" .. langCode .. "\" is not valid.", 2)
else
error("Please enter a " .. ( text or "language code" ) .. " in the " .. param .. ".", 2)
end
end
local Language = {}
function Language:getCode()
return self._code
end
function Language:getCanonicalName()
return self._rawData.canonicalName
end
-- Commented out; I don't think anything uses this, the presence/absence of script errors should confirm
--function Language:getAllNames()
-- return self._rawData.names
--end
function Language:getOtherNames()
return self._rawData.otherNames or {}
end
function Language:getType()
return self._rawData.type or "regular"
end
function Language:getWikimediaLanguages()
if not self._wikimediaLanguageObjects then
local m_wikimedia_languages = require("Module:wikimedia languages/ملعب")
self._wikimediaLanguageObjects = {}
local wikimedia_codes = self._rawData.wikimedia_codes or {self._code}
for _, wlangcode in ipairs(wikimedia_codes) do
table.insert(self._wikimediaLanguageObjects, m_wikimedia_languages.getByCode(wlangcode))
end
end
return self._wikimediaLanguageObjects
end
function Language:getWikipediaArticle()
return self._rawData.wikipedia_article or self:getCategoryName()
end
function Language:makeWikipediaLink()
return "[[w:" .. self:getWikipediaArticle() .. "|" .. self:getCanonicalName() .. "]]"
end
function Language:getScripts()
if not self._scriptObjects then
local m_scripts = require("Module:scripts/ملعب")
self._scriptObjects = {}
for _, sc in ipairs(self._rawData.scripts or {"None"}) do
table.insert(self._scriptObjects, m_scripts.getByCode(sc))
end
end
return self._scriptObjects
end
function Language:getScriptCodes()
return self._rawData.scripts or {"None"}
end
function Language:getFamily()
if self._rawData.family and not self._familyObject then
self._familyObject = require("Module:families/ملعب").getByCode(self._rawData.family)
end
return self._familyObject
end
function Language:getAncestors()
if not self._ancestorObjects then
self._ancestorObjects = {}
if self._rawData.ancestors then
for _, ancestor in ipairs(self._rawData.ancestors) do
table.insert(self._ancestorObjects, export.getByCode(ancestor) or require("Module:etymology languages/ملعب").getByCode(ancestor))
end
else
local fam = self:getFamily()
local protoLang = fam and fam:getProtoLanguage() or nil
-- For the case where the current language is the proto-language
-- of its family, we need to step up a level higher right from the start.
if protoLang and protoLang:getCode() == self:getCode() then
fam = fam:getFamily()
protoLang = fam and fam:getProtoLanguage() or nil
end
while not protoLang and not (not fam or fam:getCode() == "qfa-not") do
fam = fam:getFamily()
protoLang = fam and fam:getProtoLanguage() or nil
end
table.insert(self._ancestorObjects, protoLang)
end
end
return self._ancestorObjects
end
local function iterateOverAncestorTree(node, func)
for _, ancestor in ipairs(node:getAncestors()) do
if ancestor then
local ret = func(ancestor) or iterateOverAncestorTree(ancestor, func)
if ret then
return ret
end
end
end
end
function Language:getAncestorChain()
if not self._ancestorChain then
self._ancestorChain = {}
local step = #self:getAncestors() == 1 and self:getAncestors()[1] or nil
while step do
table.insert(self._ancestorChain, 1, step)
step = #step:getAncestors() == 1 and step:getAncestors()[1] or nil
end
end
return self._ancestorChain
end
function Language:hasAncestor(otherlang)
local function compare(ancestor)
return ancestor:getCode() == otherlang:getCode()
end
return iterateOverAncestorTree(self, compare) or false
end
function Language:getCategoryName()
local name = self._rawData.canonicalName
-- If the name already has "language" in it, don't add it.
if name:find("[Ll]anguage$") then
return name
else
return name .. " language"
end
end
function Language:getStandardCharacters()
return self._rawData.standardChars
end
function Language:makeEntryName(text)
text = mw.ustring.gsub(text, "^[¿¡]", "")
text = mw.ustring.gsub(text, "(.)[؟?!;՛՜ ՞ ՟?!︖︕।॥။၊་།]$", "%1")
if self:getCode() == "ar" then
local U = mw.ustring.char
local taTwiil = U(0x640)
local waSla = U(0x671)
-- diacritics ordinarily removed by entry_name replacements
local Arabic_diacritics = U(0x64B, 0x64C, 0x64D, 0x64E, 0x64F, 0x650, 0x651, 0x652, 0x670)
if text == waSla or mw.ustring.find(text, "^" .. taTwiil .. "?[" .. Arabic_diacritics .. "]" .. "$") then
return text
end
end
if self._rawData.entry_name then
for i, from in ipairs(self._rawData.entry_name.from) do
local to = self._rawData.entry_name.to[i] or ""
text = mw.ustring.gsub(text, from, to)
end
end
--[=[ For instance, ᾰ (alpha-breve) + combining smooth breathing is converted
to alpha + combining smooth breathing by the entry_name replacements.
It must be re-combined to alpha-smooth breathing (ἀ) so that
allowSelfLink in [[Module:links]] will work properly. ]=]
if self:getCode() == "grc"
then text = mw.ustring.toNFC(text)
end
return text
end
function Language:makeSortKey(name)
name = mw.ustring.lower(name)
-- Remove initial hyphens and *
local hyphens_regex = "^[-־ـ*]+(.)"
name = mw.ustring.gsub(name, hyphens_regex, "%1")
-- Remove parentheses, as long as they are either preceded or followed by something
name = mw.ustring.gsub(name, "(.)[()]+", "%1")
name = mw.ustring.gsub(name, "[()]+(.)", "%1")
-- If there are language-specific rules to generate the key, use those
if self._rawData.sort_key then
for i, from in ipairs(self._rawData.sort_key.from) do
local to = self._rawData.sort_key.to[i] or ""
name = mw.ustring.gsub(name, from, to)
end
end
return mw.ustring.upper(name)
end
function Language:overrideManualTranslit()
if self._rawData.override_translit then
return true
else
return false
end
end
function Language:transliterate(text, sc, module_override)
if not ((module_override or self._rawData.translit_module) and text) then
return nil
end
if module_override then
require("Module:debug/ملعب").track("module_override")
end
return require("Module:" .. (module_override or self._rawData.translit_module)).tr(text, self:getCode(), sc and sc:getCode() or nil)
end
function Language:hasTranslit()
return self._rawData.translit_module and true or false
end
function Language:link_tr()
return self._rawData.link_tr and true or false
end
function Language:toJSON()
local entryNamePatterns = nil
if self._rawData.entry_name then
entryNamePatterns = {}
for i, from in ipairs(self._rawData.entry_name.from) do
local to = self._rawData.entry_name.to[i] or ""
table.insert(entryNamePatterns, {from = from, to = to})
end
end
local ret = {
ancestors = self._rawData.ancestors,
canonicalName = self:getCanonicalName(),
categoryName = self:getCategoryName(),
code = self._code,
entryNamePatterns = entryNamePatterns,
family = self._rawData.family,
otherNames = self:getOtherNames(),
scripts = self._rawData.scripts,
type = self:getType(),
wikimediaLanguages = self._rawData.wikimedia_codes,
}
return require("Module:JSON").toJSON(ret)
end
-- Do NOT use this method!
-- All uses should be pre-approved on the talk page!
function Language:getRawData()
return self._rawData
end
Language.__index = Language
function export.getDataModuleName(code)
if code:find("^[a-z][a-z]$") then
return "languages/data2"
elseif code:find("^[a-z][a-z][a-z]$") then
local prefix = code:sub(1, 1)
return "languages/data3/" .. prefix
elseif code:find("^[a-z-]+$") then
return "languages/datax"
else
return nil
end
end
local function getRawLanguageData(code)
local modulename = export.getDataModuleName(code)
return modulename and mw.loadData("Module:" .. modulename)[code] or nil
end
function export.makeObject(code, data)
if data and data.deprecated then
require("Module:debug/ملعب").track("languages/deprecated")
require("Module:debug/ملعب").track("languages/deprecated/" .. code)
end
return data and setmetatable({ _rawData = data, _code = code }, Language) or nil
end
function export.getByCode(code)
if type(code) ~= "string" then
error("The function getByCode expects a string as its first argument, but received " .. ( code == nil and "nil" or "a " .. type(code) ) .. ".")
end
return export.makeObject(code, getRawLanguageData(code))
end
function export.getByName(name)
local byName = mw.loadData("Module:languages/by name/ملعب")
local code = byName.all and byName.all[name] or byName[name]
if not code then
return nil
end
return export.makeObject(code, getRawLanguageData(code))
end
function export.getByCanonicalName(name)
local byName = mw.loadData("Module:languages/canonical names/ملعب")
local code = byName and byName[name]
if not code then
return nil
end
return export.makeObject(code, getRawLanguageData(code))
end
function export.iterateAll()
mw.incrementExpensiveFunctionCount()
local m_data = mw.loadData("Module:languages/alldata/ملعب")
local func, t, var = pairs(m_data)
return function()
local code, data = func(t, var)
return export.makeObject(code, data)
end
end
return export